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101. give CCP programmers a BIG HUG!!! - in EVE General Discussion [original thread]
/signed downtime has affected me a lot these days but hasn't affected my judgment and I still think that they're doing a good job, maybe not the best but better than I probably would have done ;)
- by Chris Stormrider - at 2007.09.12 18:06:00
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102. Update: NEW news from the Jove - in EVE General Discussion [original thread]
can i have their stuff?
- by Chris Stormrider - at 2007.09.11 23:01:00
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103. Simple û allow warp beyond an object - in Player Features and Ideas Discussion [original thread]
/signed if you can warp to 15 you should also be able to warp after 15, can't see why not
- by Chris Stormrider - at 2007.09.11 22:41:00
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104. Multiple pilots in a ship - in Player Features and Ideas Discussion [original thread]
ok if you're willing to put your team ship against me on a singe player ship, with equal stats, like sharing your bs with friends if it's going to be pwnmobile, no. because team work is probably alt-work
- by Chris Stormrider - at 2007.09.11 21:57:00
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105. New Skill - in Player Features and Ideas Discussion [original thread]
How about a new social skill called Humility, it will allow you to change your tournament setup every 5 matches at level 1 and at every match at level 5 :p PS. sorry, I couldn't resist
- by Chris Stormrider - at 2007.09.09 18:33:00
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106. Important.... - in Player Features and Ideas Discussion [original thread]
that would work only if people that leave the game are completely forgotten by everybody but that isn't the case. if a scammer leaves the game and you create a character with the same name, you're in trouble if a friend of mine returned to the g...
- by Chris Stormrider - at 2007.09.08 14:58:00
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107. Drones and the overview - in Player Features and Ideas Discussion [original thread]
you say that you see now your drones in the overview as gangmates and you can't remove them? i have never experienced anything close to it. bug report maybe? i see my drones as "corpmates" but never "gangmates". even so, i don't see them in the ...
- by Chris Stormrider - at 2007.09.07 23:31:00
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108. A Turret Tracking Fix - in Player Features and Ideas Discussion [original thread]
well, you have another guy run in front of you and you can put your leg out to trip him very easily. that has to do with anticipating when to do it. you can hit a big target up close because you wait for it to come close. if you had to keep him on...
- by Chris Stormrider - at 2007.09.07 23:25:00
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109. Walking is stations . . .cool. - in Player Features and Ideas Discussion [original thread]
exactly, also trash anything in the database that has L A and G in it, ban accounts for the same reason. burn some witches too, their brooms create lag too. whatever is not about reducing lag should be stopped and put in another game...
- by Chris Stormrider - at 2007.09.07 23:08:00
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110. Align to if approach is unavailabe - in Player Features and Ideas Discussion [original thread]
inbox settings > add your alliance, corp or more than one, as buddies (it should remove the cspa charge). or maybe you're refering to smth else?
- by Chris Stormrider - at 2007.09.07 22:59:00
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111. Fire in the Hole - in Player Features and Ideas Discussion [original thread]
interesting, but what purpose would it have? i'm pretty fine with how it is now
- by Chris Stormrider - at 2007.09.07 22:56:00
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112. Stopping macro miners - in Player Features and Ideas Discussion [original thread]
Originally by: Drizit It's been sugested before and the same response to it still applies. Why penalise the legitimate miners? It would drive real players nuts and probably provoke the loss of a few legit accounts. exactly
- by Chris Stormrider - at 2007.09.07 22:53:00
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113. A Turret Tracking Fix - in Player Features and Ideas Discussion [original thread]
tracking speed is not about aim, but of the turret's turn speed. imagine a dog chasing its tail, big/small is irrelevant (that would be signature) probably you already knew that, since you seem knowledgable in the matter, so maybe I'm just dumb...
- by Chris Stormrider - at 2007.09.06 23:41:00
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114. ...New Ship Types... - in Player Features and Ideas Discussion [original thread]
the effort it must've taken to dig up this thread....
- by Chris Stormrider - at 2007.09.06 23:29:00
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115. Market View Options - in Player Features and Ideas Discussion [original thread]
i leave the market on search tab, before closing it, so it opens right away. i wish it would default in that, somehow
- by Chris Stormrider - at 2007.09.06 23:27:00
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116. Walking is stations . . .cool. - in Player Features and Ideas Discussion [original thread]
same ol' same ol' 1) it will be optional to use 2) adding more programmers on a project (like lag, etc.) doesn't make it go 3) if eve had only the "important" stuff, there would be no cap ships, outposts, 0.0 just pewpew in fris at 1.0 it might've...
- by Chris Stormrider - at 2007.09.06 23:25:00
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117. A little Idea for a station when docked - in Player Features and Ideas Discussion [original thread]
only if it were an outpost expansion. pay for it and use it. not npc stations. otherwise it would be advantageous to have an alt stay docked forever and spy without fear of retribution
- by Chris Stormrider - at 2007.09.06 08:30:00
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118. Research angents and Datacores - in Player Features and Ideas Discussion [original thread]
/signed nice name, BTW :p
- by Chris Stormrider - at 2007.09.06 08:28:00
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119. New Ship Class : Supply Capital - in Player Features and Ideas Discussion [original thread]
/signed for jump freighter, shouldn't be accessed in space, just reinforce after the battle is won
- by Chris Stormrider - at 2007.09.06 00:29:00
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120. match target speed and vector, align with... - in Player Features and Ideas Discussion [original thread]
these have all been sugfested before but don't want to necro and actually i think it should only be for gang members, otherwise it could have a big impact on pvp. so: 1) match speed with designated gang member (like a logistics matching its speed...
- by Chris Stormrider - at 2007.09.06 00:24:00
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